iRacing comes clean on Dirt

Pete Walsh December 3, 2011

iRacing have posted an interview with Dave Kaemmer discussing the complexities and practicalities of bringing dirt racing into iRacing.

There have been many dirt mods released for asphalt based simulations such as rFactor over the years. While most have been fun to play one only needs to refer to the dedicated dirt racing titles such as Richard Burns Rally to recognize that realistic dirt racing requires much more than lowered surface grip levels and rudimentary dust effects.

The iRacing interview begins and end with Dave talking about costs vs opportunity:

I wonder about opportunity costs—might we be better off doing something else?

Ending with:

There are still a lot of features on pavement that are probably more cost-effective for us to do, and for which we’d probably find a bigger audience.

Reading in between the lines it doesn’t sound as if dirt racing in iRacing will be happening any time soon.

Can dirt racing tacked on to asphalt based simulations ever be anything close to genuinely realistic? My own view is probably not. What do you think?

[ Source: iRacing ]

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