GameLab 2012 Kazunori Yamauchi Interview

Pete Walsh June 29, 2012
GameLab 2012 Kazunori Yamauchi Interview

GameLab 2012 Kazunori Yamauchi Interview

In a series of interviews at Gamelab 2012, Kazunori Yamauchi, CEO of Polyphony Digital and producer of the Gran Turismo series, has shared a number of interesting insights into sim racing games.

On the future of gaming on mobile devices:

Before the game was limited to the living room of the house. But no turning back and is inevitable that a game console may be in the new mobile devices. As new consoles and new platforms emerge, the language of the game changes.

On Polyphony Digital’s interest in creating a Formula One game:

We were interested to create a game with the Formula 1 license but had to desist. That industry is a monster so big that any agreement you want to get them forces you to make a financial outlay that we do not we can afford.

On whether or not a perfect simulation game will ever be realised:

Neither a machine with a hundred thousand times more powerful than PS3 achieved the perfect simulation

On the challenge of replicating tire behaviour in sim racing games:

 The tire contact with the asphalt is very mysterious. We bring 15 years working on it and it’s really difficult to simulate these 100% natural.

On the bottom line – Real vs Sim:

One of the biggest differences between game and reality is that driving in a car, the next moment, you could be dead!

[ Source: GT Planet ]

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