Codemasters have responded to complaints about the lack of cockpit views in GRID 2 by stating that less than 5% of gamers use it:
“There seems to be some confusion about where we get our data from to help us make these decisions,” speaking to Eurogamer, executive producer Clive Moody said, “While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games. So it’s not a case of just a sample of people we’ve spoken to in research, it’s a fact that only 5% of Codemasters Racing game players ever used the in-car view.”
“While we certainly don’t want to alienate any of our fans, we want to deliver truly exciting features that 100 per cent of our players will enjoy. Video game development is always about trade-offs and in this case taking the hard decision to lose the in-car views for five per cent of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use) is something we felt was more beneficial to everyone. They are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).
“What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.
Producing cockpit views for all cars would also be an expensive exercise so no doubt the bean counters at Codemasters have a smile on their face! Will it be Forza Horizon vs GRID 2 as the big developers chase market share in the arcade racing game space?
[ Eurogamer ]