Simbin RaceRoom Racing Experience – Q&A Part 1

Pete Walsh August 29, 2012
Simbin RaceRoom Racing Experience – Q&A Part 1

Simbin RaceRoom Racing Experience – Q&A Part 1

SimBin’s Creative Director, Diego Sartori, answers some of the community submitted questions in Part 1 of the RaceRoom Racing Experience Q&A

How would you say the hardcore-simracers will experience this game?

RaceRoom Racing Experience will in some way or another fit most of the players out there. We are aware that it will not fit all the players, and we know that some might label it as less hardcore than other racing games. I can live with that because I know that to be in the top 100 on any RaceRoom Racing Experience leaderboard, or to be on the podium of a ranked multiplayer race, will require an extraordinary talent and a huge amount of dedication and that to me, that is the real definition of a simracer, hardcore or not.

What changes in the driving experience can we expect?

For now we have announced the availability of two difficulty levels and matching driving models, Amateur and Get Real™. The Amateur driving model is designed to cater for casual gamers and seasoned racing gamers alike and this is done through the careful use of two driving aids, ABS and traction control, nothing more. The Get Real™ driving model feels and drives much like you would expect a SimBin game to drive, it is immersive, dramatic and challenging.

Read the full Q&A Part 1 on Simbin Insider.

 

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